Credited on EA Sports’ FC franchise entries 24, 25, and 26. The latter features a new high contrast mode that I helped consult on as a member of EA’s Accessibility Design Council.
A survival game developed and published by Rebellion Developments, set in an alternate 1960s. I contributed to the development of an accessibility feature that enables full-body colour contrast for NPCs.
A co-op party platformer developed by Glowmade, where up to four players take on community-created dungeons packed with puzzles to solve. This was my first project with the Many Cats team, where I was responsible for providing feedback on the game’s accessibility.
COMING SOON
COMING SOON